Open Graphics is a tutorial app that clears fundamentals of OpenGL ES for iOS Platform. It is a starting step for learning OpenGL ES. The OpenGL ES API requires a lot of understanding if one wants to work with.
Why Open Graphics?
Open Graphics focuses on the fundamentals of OpenGL ES. OpenGL ES directly talks with the core resources. Actually, it uses a lot of mathematical concepts. Matrices, trigonometry, vectors and coordinate geometry. Directly jumping to those parts will not give you the basic idea about OpenGL ES.
It assumes users have not cleared the fundamentals about OpenGL ES. Language is very basic, and not very technical. Sometimes, informal terms are useful.
Important chapters like Introduction to the OpenGL ES. Frame Buffers, Buffers, Shaders, Contexts, Pipelines and other basic things are covered. Knowing these chapters will help you understand higher level concepts.
- The Design is very simple, and clear.
- Index page shows chapters.
- Swipe pages to change chapters accordingly.
- Text to speech lets it read chapters.
- Chapters focus on fundamentals.
- Information page gives basic information.
- Very interactive.